Clans by structure :

Small social groups :

Most gamers organize themselves into small groups of like-minded players in order to play together and socialize. Typically, these groups start suddenly, contain a handful of members, focus on a single game and have a short life span. There are literally hundreds to thousands of these clans or guilds in each online game.

Single-game groups :

There are also many larger, longer-lasting groups devoted to a single game. Examples can be found in every long-lasting online game, in particular, role-playing games, which have a strong social element.

Communities :

Some gamers are organized less formally in communities, which may also contain clans or guilds. Often these communities include websites generating a fair amount of news and active forums to give the members their sense of community. It is not uncommon for a community to be based on more than one game.


Online Gaming Groups
:

Finally, there are a number of more persistent and more organized groups that field players in a variety of games. These groups share some of the characteristics of the single-game groups and communities. These are known as Online Gaming Groups (or OGG for short).

E-Sports teams :

E-Sports clans are organizations created solely for competition. They are often small in size but their size is also usually determined by how many players they need to meet numbers for competing regularly. Social interaction and friendship is often a requirement for the stability of these teams but it is not the main purpose for the organization, this means that many of these teams are short lived but those who do not fall apart due to social conflicts tend to last for a long time and stay together should they change to a newer game. E-Sports teams also often have a tendency to form larger multi-game OGGs.

Organization :

The larger a clan gets the more hierarchical the organizational structure tends to become. Usually there is at least a clan leader, in small teams a clan leader may only be a team captain heading the team in game and initiating discussions to solve problems. In larger clans the leader is often responsible for the entirety of organizing the clan, with a number of basic members. If the clan expands, experienced members are usually promoted and are delegated various tasks such as recruiting, disciplining rule-breakers, member training, webpage maintenance, and others. Certain clans take this type of organization to a higher level where they emulate the structure (and sometimes name) of a military unit with specific ranks, positions, and groups. These clans are usually found in shooter games and are referred to as realism units.

In most games, players show the clan they belong to by using a unique tag which takes the form of a prefix or suffix tag. Tags are often enclosed in brackets or symbols and coloured differently if the game allows it. For example, in a name like "[EW]Bob", "[EW]" is the clan tag and "Bob" is the player's name. Some clans prefer to have a more subtle and arcane way of indicating membership, such as a simple marking in or around the name. For example, "Bob!!" with "Bob" being the player's name and "!!" being the clan's tag.

In MMORPGs and strategy games the game often features a separate mechanism used to identify the clan a player belongs to. For example in Dark Age of Camelot, the player's guild appears in full below the player's name. In games that allow players to customize their appearance (usually by picking the color of their attire), clan members might all share a similar look, or bear their clan's logo on their character's outfit. The MMORPG World of Warcraft introduced tabards, in which a guild master could customize a tabard to any look he wanted, and then guild members could buy one so they'd all be wearing guild colors.

 
 
 
 
 
 
 
 
 
 
 
 
 
 


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