| In computer and video
gaming, a clan or guild is a group of players who regularly
play together in a particular (or various different)
multiplayer games. These range from groups of a few
friends to 1000-person organizations, with a broad range
of structures, goals and members. Numerous clans exist
for nearly every online game available today, notably
in first-person shooters, massively multiplayer games,
role-playing games, and strategy games.
Player organizations probably emerged in the earliest
networked multiplayer computer games that brought together
disparate groups of players, such as players in a MUD
from two rival universities. The first turn-based or
RPG clans were the player guilds in the first graphical
MMORPG, Neverwinter Nights, which ran on AOL from 1991
through 1997. The first real-time game clans as we recognize
them today were formed in 1996, around games such as
Quake, Descent, and the Netmech multiplayer expansion
pack for the PC game MechWarrior 2: 31st Century Combat.
Starting with small groups, referring to themselves
as guilds or clans, these organizations typically involved
gamers playing one particular game. Around 2000, it
seems that several of the larger groups formed themselves
into multi-game organizations, allowing gamers to play
with the same people in many different games. |